====== Campaign Files ======
Their descriptions and functions. We want to learn the functions of all the campaign files and describe them as through as possible so we gain greater understanding of the campaign and how it works.
The following list is taken from [[falcon4:superpak|SuperPAK v4.2]] campaign/save/ directory.
====== Files ======
===== atc.ini =====
**atc.ini**
===== attrit.pri =====
**attrit.pri**
===== Auto Save.cam =====
**Auto Save.cam, .frc and .his**
The default automatic saves of campaigns. These files should be deleted before new theater is released.
===== cas.pri =====
**cas.pri**
===== DEFAULT.idx =====
**DEFAULT.idx**
===== DEFAULT.wch =====
**DEFAULT.wch**
===== Defense.pri =====
**Defense.pri**
===== doctrine0.txt doctrine0 through 7 =====
**doctrine0.txt** doctrine0 through 7
===== Element.b =====
**Element.b**
===== Element.db =====
**Element.db**
===== Element2.db =====
**Element2.db**
===== Emerganc.b =====
**Emerganc.b**
===== END.B =====
**END.B**
===== f0.ia f0 through f13 =====
**f0.ia f0 through f13**
===== Falcon4.AII =====
**Falcon4.AII**
MaxFlymissionNoThreat
Increasing this to 100 boosts up mission tasking.
===== FALCON4.RT =====
**FALCON4.RT**
===== FALCON4.TT =====
**FALCON4.TT**
===== FEATURE.B =====
**FEATURE.B**
===== FLEVENT.DB =====
**FLEVENT.DB**
===== Flight.db =====
**Flight.db**
===== FLIST.TXT =====
**FLIST.TXT**
===== FORDEND.DB =====
**FORDEND.DB**
===== FORDEVT.DB =====
**FORDEVT.DB**
===== FORDNCE.DB =====
**FORDNCE.DB**
===== FORDWEAP.DB =====
**FORDWEAP.DB**
===== Header.b =====
**Header.b**
===== header.db =====
**header.db**
===== Instant.cam =====
**Instant.cam**
Instant action file, just the ground objects. No aircrafts or ground units.
===== Intdict.pri =====
**Intdict.pri**
===== kneemap.gif =====
**kneemap.gif**
1024x1024 gif image of theater map. More details see [[falcon4:campaign:kneemap|Kneemap]] page.
===== .idx =====
**.idx**
Index numbers list of all the theaters objective names.
===== .NAM =====
**.NAM**
===== .pak =====
**.pak**
The [[falcon4:campaign:pak|PAK]] area image, seen on campaign when prioritizing the PAK areas.
===== .tc =====
**.tc**
===== .THR =====
**.THR**
Created by [[falcon4:tools:theatermaker|PathMaker]] utility, it shows where the roads and features are.
===== .tm =====
**.tm**
===== .wch =====
**.wch**
Strings of the objective names, use [[falcon4:tools:theatermaker|WitchFix]] to convert into readable text format.
===== Loadout.b =====
**Loadout.b**
===== LOADOUTH.B =====
**LOADOUTH.B**
===== m0.ia m0 through m4 =====
**m0.ia** m0 through m4
===== mission.dat =====
**mission.dat**
===== MISSION.GBD =====
**MISSION.GBD**
===== NoSquad.b =====
**NoSquad.b**
===== OBJECTIV.B =====
**OBJECTIV.B**
===== OFFENSE.PRI =====
**OFFENSE.PRI**
===== PackHead.b =====
**PackHead.b**
===== PElement.db =====
**PElement.db**
===== PHEADER.DB =====
**PHEADER.DB**
===== Pilot.db =====
**Pilot.db**
===== related.db =====
**related.db**
===== Results.db =====
**Results.db**
===== RoE.b =====
**RoE.b**
===== save0.cam =====
**save0.cam**
Main campaign objectives, ground units, squadrons and misc datas file.
**0** is the first campaign, ie top, considered to be thea easy one (but really depends on the file contents laid out by campaign creator, top most campaign slot don't necessarily mean its the most difficult one, but usuall is heh).
===== save0.tri =====
**save0.tri**
Trigger file for first campaign, controls all kinds of campaign flow and the final objectives how to achieve a victory.
===== save1.cam / tri =====
**save1.cam / tri**
Second campaign, ie middle.
===== save2.cam / tri =====
**save2.cam / tri**
Third campaign, ie bottom.
===== SITUATE.B =====
**SITUATE.B**
===== SQUAD.B =====
**SQUAD.B**
===== stations.dat =====
**stations.dat**
Controls the Tacan. For example:
# Kimpo - ex Kimpo (Gimpo)
276 083 X 14 25 1 109.9
---------------------------
-#: Name of the airbase
-276: CampID of the airbase (into Tacedit objectlist view)
-083 X: TACAN channel
-14:It is a sequential no. that you choose for each airbase and that is linked to the CampID via this file
-25: TACAN Range (Nm)
-1: Emmitter Type (always 1)
-109.9: ILS frequency
===== STEERPT.B =====
**STEERPT.B**
===== STEERPTH.B =====
**STEERPTH.B**
===== Strings.idx =====
**Strings.idx**
Index list for the campaign strings.
===== Strings.wch =====
**Strings.wch**
Campaign strings, when using [[falcon4:tools:theatermaker|WitchFix]] to convert into text file, it can be edited to change Korea names to theater specific ones.
===== Support.b =====
**Support.b**
===== taceng.db =====
**taceng.db**
===== TASK.GBD =====
**TASK.GBD**
===== teplanes.lst =====
**teplanes.lst**
List of all aircrafts and their ID's etc data. For TE only?
===== teunits.lst =====
**teunits.lst**
===== te_new.tac =====
**te_new.tac**
The Tactical Engagement file. Can have only two teams. No ground forces are saved to this file, this is the master TE file.
===== THREAT.B =====
**THREAT.B**
===== Threats.b =====
**Threats.b**
===== tmp.frc =====
**tmp.frc**
===== tmp.his =====
**tmp.his**
===== validac.act =====
**validac.act**
Aircrafts available in campaign (also TE?), add 8888 value and then they are available.
===== voicerange.dat =====
**voicerange.dat**
===== Weather.b =====
**Weather.b**
===== *.dfs =====
***.dfs**
Dogfight files?